Much like it was in the original Diablo, Chance to Block is not capped, although for anyone who is not a Crusader, their blocking chance with a shield may never legitimately exceed 85% (20% base chance, along with a +11% bonus chance from an affix, plus another 54% from legendary items). In Diablo III, the system is simplified: it works against all types of Elemental Damage. Hirelings cannot block, not even an Iron Wolf with a shield. The delay caused by blocking can be shortened with a Faster Block Rate. Note that displayed blocking will vary between different shields, classes, and is affected by the Paladin's Holy Shield skill.Ī character is prevented from doing anything else while blocking. Total Blocking = (Blocking * ( Dexterity - 15)) / ( Character Level * 2)Ĭhanging the formula around, to calculate dexterity needed for 75% block at a specific character level:ĭexterity = ((150 * Character Level) / Displayed blocking on shield) + 15 Probability of blocking is calculated as follows: The blocking will still occur, but no block animation will be played and no block sound will be heard. All other animations, from regular attacks, to Whirlwind, to casting spells, will override the block animation. You are always eligible for a block check unless you are already in the middle of blocking animation or in the middle of "struck" animation. If the roll of the dice denies a true block, or if the player can't block at all, then and only then, are Skills such as the Amazon's Avoid and the Assassin's Weapon Block checked for blocking. In Diablo II, there is a 75% Cap on the % Chance to Block.ħ5% Chance of Blocking will stop 75% of physical attacks from hitting but if a player is running, the Total Blocking percentage is reduced to 1/3rd of its original value, with a cap of 25%. Diablo II: Resurrected Review - Pile Of Old Bones
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